![]() ![]() Then again, it'd probably end up balanced like the thompson, where it is a completely inferior choice because tripwire seem to think mag size overpowers other characteristics in KF2. Trying to use a beta mag or even just a C drum wouldn't work right, iirc. It'd be restricted to standard 30 round, possibly some 40 round magazines. It is heavy, does medium damage, has big magazine size, high rate of fire and a lot of recoil. It is the only Light Machine Gun available for Commando, the other weapons are rather assault or battle rifles. That said, an RPK or ultimax would be pretty cool, but the m249, IIRC can't actually use nonstandard magazines. The Stoner 63A LMG is one the Commando's tier 4 weapons. There is a reason most games use the 100 round or 200 round belts as a default for belt-fed guns.Įven if that belt is literally all the ammo available for the gun as one reload, that would clear up the big issue with the stoner in KF2. Click on a date/time to view the file as it appeared at that time. Original file (998 × 561 pixels, file size: 148 KB, MIME type: image/png) File history. Because belt-feeding is cumbersome, I am convinced that if we absolutely need another LMG in KF2, it will have to be magazine fed like the M249 or RPK Or just something with a proper magazine size for a belt fed. File File history File usage Size of this preview: 800 × 450 pixels. The thing that honestly kills the Stoner from my experience is the reload times. Now that T5 is a thing though, I feel they could easily give it the damage boost as long as it came with a price increase as well. After that we have: Kriss SMG: 10 points. The top three weapons are: M4 Combat Shotgun: 23 points. Ones voted for as 1 get 3 points, 2 get 2 points, and 3 get 1 point. Like the regular Fleshpound, it will enrage after sustaining a certain amount of damage. I collected some data from the comment section and gave each weapon points. It originally was exclusive to the Poundamonium Weekly Outbreak as minions to the King Fleshpound. A 75 round base mag(capping at 188 with extended mags and eat lead) with the same per shot damage as the ak or scar would be too strong. The Quarter Pound is a specimen in Killing Floor 2. Opprinnelig skrevet av screeno42:The problem is that they balanced it for T4, meaning it couldn't be broken. ![]()
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